Output 3 Task Title (O.3.)
Developing Experiential and Innovative Course Material
Event Lead Institution
UC LIMBURG (UCLL)
Participating Institutions
ERCIYES UNIVERSITY (ERU), UNIVERZA V NOVI GORICI (UNG), WORD UNIVERSITY SERVICE OF THE MEDITERRANEAN (WUSMed)
Definition
The idea of Output 3 is to bring animation and other disciplines together. Throughout the project, it is aimed to develop a one-semester course with the contribution of each partner. During the 2-year cooperation and needs analysis, it was planned to develop a new course as a contribution of this project to the Visual Communication Design Discipline, but it was seen that it was needed more than one new course within the scope of the project, and six new courses were proposed and course materials of four of them were developed. All partners have sufficient experience and success in animation or education in general. All these experiences of the partners have added great value to this project.
Target groups
1. Students, Animation students
2. Educators
Expected results:
Developing a course material that brings animation and other disciplines together. In this way, it is aimed that the students gain a different perspective on their main courses, and the instructors have the course materials and guides they can use while conducting these courses. It is planned to develop course materials with the contribution of each partner.
Format: Text file, text, video, table, publications, verbal.
In this context, the innovative technology fields and course themes proposed as a result of industry trends and sector analysis are as follows;
Innovative Technology |
Course name |
Virtual Reality |
Virtual ART |
3D Modeling in VR |
|
Animation in VR |
|
Augmented Reality |
Augmented Reality Applications |
Real-Time |
Game Engines and Real Time Rendering for Animation |
Rapid Prototyping |
3D Printing for animation |
Optical Sensors (Photometry, |
Acquisition and Processing of 3D Geometry |
5 of the courses in the innovative fields proposed for a current Animation Education Program were added to Erciyes University Department of Visual Communication Design Graphic Art Major curriculum and a pilot application was carried out for two semesters. Information of the courses added to the curriculum is given below.
Click for the presentation on the development and promotion of innovative lessons.
Class Semester |
Course Code |
Course name |
Course Type |
Course Hours (Theory / Practice) |
ECTS Credit |
3. Fall |
GRF.SU345 |
Virtual Art Applications |
Optional Elective |
2 + 1 |
3 |
3. Spring |
GRF.SU347 |
2D Facial Rigging in 3D Virtual Environment |
Optional Elective |
2+1 |
3 |
4. Fall |
GRF.SU441 |
3D Modeling in VR |
Optional Elective |
2+1 |
3 |
4. Spring |
GRF.SU442 |
Animating in VR |
Optional Elective |
2+1 |
3 |
4. Spring |
GRF.SU444 |
Augmented Reality Applications |
Optional Elective |
2+1 |
3 |
Following the implementation of the pilot application, student satisfaction surveys and student course assessment surveys about the courses were applied, and feedback on the courses was received and reported. After the pilot application, the courses have been kept open in the relevant curriculum and depending on their selection by students, they continue to be conducted for two semesters after the pilot application.
Click for detailed information about pilot application .
This output includes:
- A Guide for Educators in the Application of the Courses
- Introduction and Objectives of the Course
- Course Syllabus
- Midterm - Final Exam Method
- Course Evaluation and Rubric (Process Evaluation) Forms
- Course Evaluation Criterias
- Course Videos
- Course Presentations
In addition, an academic publication has been produced from this output. Presented as a paper in the "4th INTERNATIONAL MEDITERRANEAN ART SYMPOSIUM" hosted by Akdeniz University on 02-03 May 2019 (Click for detailed information about the symposium.)
- Academic Publication: “INNOVATIVE COURSES FOR ANIMATION EDUCATION” - ( Download PDF )
Developed Course Materials are given in the tables below.
Virtual ART Course |
Download Links |
||||
A Guide for Educators in the Application of the Courses |
|||||
Introduction and Objectives of the Course |
|||||
Course Syllabus |
|||||
Midterm - Final Exam Method |
|||||
Course Evaluation and Rubric (Process Evaluation) Forms |
|||||
Course Evaluation Criterias |
|||||
Student Satisfaction Reports |
2D Facial Rigging in 3D Virtual Environment Course |
Download Links |
||||
A Guide for Educators in the Application of the Courses |
|||||
Introduction and Objectives of the Course |
|||||
Course Syllabus |
|||||
Midterm - Final Exam Method |
|||||
Course Evaluation and Rubric (Process Evaluation) Forms |
|||||
Course Evaluation Criterias |
|||||
Student Satisfaction Reports |
Animating in VR Course |
Download Links |
||||
A Guide for Educators in the Application of the Courses |
|||||
Introduction and Objectives of the Course |
|||||
Course Syllabus |
|||||
Midterm - Final Exam Method |
|||||
Course Evaluation and Rubric (Process Evaluation) Forms |
|||||
Course Evaluation Criterias |
|||||
Student Satisfaction Reports |
Augmented Reality Applications Course |
Download Links |
||||
A Guide for Educators in the Application of the Courses |
|||||
Introduction and Objectives of the Course |
|||||
Course Syllabus |
|||||
Midterm - Final Exam Method |
|||||
Course Evaluation and Rubric (Process Evaluation) Forms |
|||||
Course Evaluation Criterias |
|||||
Student Satisfaction Reports |
3D Modeling in VR |
Download Links |
||||
A Guide for Educators in the Application of the Courses |
DUT | ||||
Introduction and Objectives of the Course |
DUT | ||||
Course Syllabus |
DUT | ||||
Midterm - Final Exam Method |
DUT | ||||
Course Evaluation and Rubric (Process Evaluation) Forms |
DUT | ||||
Course Evaluation Criterias |
DUT | ||||
Student Satisfaction Reports |
DUT |
In addition to the student satisfaction results obtained through the student opinion and awareness survey on pilot courses, satisfaction assessment and analysis on general course experiences were made in 4 main topics (Learning Prospects, Course Content, Timing, Interaction). Click for the general student satisfaction analysis of pilot courses.
The training videos produced as Course Materials are listed below.
Animating in VR Course Video Topics |
Video Links |
||||
ANIMVR General Introduction of Tactile Controls |
|||||
ANIMVR Switching Between Right and Left Hand Use |
|||||
ANIMVR Scene / Layer / Current Frame / Moving and Scaling Selection |
|||||
ANIMVR Using the Onion Skin Feature |
|||||
ANIMVR Layers |
|||||
ANIMVR Making Copies of the Selection |
|||||
ANIMVR Making Copies of Frames |
|||||
ANIMVR Making Copies of Layers |
|||||
ANIMVR Bringing Video to Stage |
|||||
12 Principles of Animation: Crush and Stretch Principle |
|||||
12 Principles of Animation: Anticipation |
|||||
12 Principles of Animation: Staging Principle |
|||||
12 Principles of Animation: Continuing Sequence and Pose to Pose Animation Principle |
|||||
12 Principles of Animation: Acceleration, Deceleration, Overlapping, Sequential Movement |
|||||
12 Principles of Animation: Secondary Movement and Arcs |
|||||
12 Principles of Animation: Timing and Exaggerated Movement |
|||||
12 Principles of Animation: Voluminous Drawing and Charm |
2D Facial Rigging in 3D Virtual Environment Course Video Topics |
Video Links |
||||
Oculus Rift Installation and Safety Guidelines |
|||||
Autodesk Maya and Marui Plug-in Installation |
|||||
Autodesk Maya and Marui Plug-in Interface Usage |
|||||
Project Preparation Stage |
|||||
Creating a Control Object and Properties |
|||||
Appointment of Eye Tissue and Connecting Movement |
|||||
Creating Mouth Mimic Replacement Feature |
|||||
Assigning Main Controls to the Character |
|||||
Assigning Headsquash to a Character |
|||||
Testing the Created Character Rig |
The presentations produced as Course Materials are listed below.
Virtual Reality Based Storytelling and Animation Production Tools Presentation |
Division of work, leading tasks and applied methodology for the production of intellectual output
UCLL has educational experience in different disciplines. Therefore, UCLL has been identified as the leader of this intellectual output.
The distribution of tasks is as follows;
- Leader: UCLL,
- Co-leader: ERU,
- WUSMed and UNG are supporters.
The methodology used for the New Course Material is inspired by the ADDIE (Analysis, Design, Development, Implementation, Evaluation) method.
-Analysis: It is important to understand which discipline and innovative technologies can be integrated into the Animation area and how this integration can contribute to enhancing graduates' future success in order to achieve successful and effective course material. UCLL and ERU have taken the responsibility of this analysis step together.
-Design: In this step, the flow that will cover the entire period, such as the purpose of new lessons, weekly plans, exam method, evaluation criteria and tools, has been clarified. UCLL is the leader of the methodology, while UNG has assumed the role of quality assurance during the design phase. ERU and WUSMed are supporters.
-Development: ERU is the leader of this step. They produced the course material and introduced it to the educators at their universities. ERU carried out pilot applications by trying to find the best strategy to apply the lessons. UNG is responsible for quality and WUSMed has undertaken the task of planning a distribution strategy for the consortium.
-Application: ERU is the main leader of the step. ERU's staff have developed a strategy to apply new course material for their students and applied this strategy by adding new courses to their existing curricula for two semesters. All other partners supported ERU and took on the role of mentoring.
- Evaluation: Lessons were assessed at ERU after the actual pilot implementation. Of course, overlapping of the current situation coincides with the goals has been evaluated as efficiency, adaptation, effects, student satisfaction and revisions were made and finalized. UCLL is the leader of revisions. UNG is responsible for ensuring quality and WUSMed is responsible for following the evaluation step.