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Output 3

Developing Experiential and Innovative Course Material

Output 3 Task Title (O.3.)
Developing Experiential and Innovative Course Material

Event Lead Institution
UC LIMBURG (UCLL)

Participating Institutions
ERCIYES UNIVERSITY (ERU), UNIVERZA V NOVI GORICI (UNG), WORD UNIVERSITY SERVICE OF THE MEDITERRANEAN (WUSMed)

Definition
The idea of Output 3 is to bring animation and other disciplines together. Throughout the project, it is aimed to develop a one-semester course with the contribution of each partner. During the 2-year cooperation and needs analysis, it was planned to develop a new course as a contribution of this project to the Visual Communication Design Discipline, but it was seen that it was needed more than one new course within the scope of the project, and six new courses were proposed and course materials of four of them were developed. All partners have sufficient experience and success in animation or education in general. All these experiences of the partners have added great value to this project.

Target groups
1. Students, Animation students
2. Educators

Expected results:
Developing a course material that brings animation and other disciplines together. In this way, it is aimed that the students gain a different perspective on their main courses, and the instructors have the course materials and guides they can use while conducting these courses. It is planned to develop course materials with the contribution of each partner.

Format: Text file, text, video, table, publications, verbal.

In this context, the innovative technology fields and course themes proposed as a result of industry trends and sector analysis are as follows;

Innovative Technology

Course name

Virtual Reality

Virtual ART

3D Modeling in VR

Animation in VR

Augmented Reality

Augmented Reality Applications

Real-Time
Game Engines

Game Engines and Real Time Rendering for Animation

Rapid Prototyping

3D Printing for animation

Optical Sensors (Photometry,
Laser scanning etc.)

Acquisition and Processing of 3D Geometry

5 of the courses in the innovative fields proposed for a current Animation Education Program were added to Erciyes University Department of Visual Communication Design Graphic Art Major curriculum and a pilot application was carried out for two semesters. Information of the courses added to the curriculum is given below.

Click for the presentation on the development and promotion of innovative lessons.

Class Semester

Course Code

Course name

Course Type

Course Hours (Theory / Practice)

ECTS Credit

3. Fall

GRF.SU345

Virtual Art Applications

Optional

Elective

2 + 1

3

3. Spring

GRF.SU347

2D Facial Rigging in 3D Virtual Environment

Optional

Elective

2+1

3

4. Fall

GRF.SU441

3D Modeling in VR

Optional

Elective

2+1

3

4. Spring

GRF.SU442

Animating in VR

Optional

Elective

2+1

3

4. Spring

GRF.SU444

Augmented Reality Applications

Optional

Elective

2+1

3

Following the implementation of the pilot application, student satisfaction surveys and student course assessment surveys about the courses were applied, and feedback on the courses was received and reported. After the pilot application, the courses have been kept open in the relevant curriculum and depending on their selection by students, they continue to be conducted for two semesters after the pilot application.

Click for detailed information about pilot application .

This output includes:

  • A Guide for Educators in the Application of the Courses
  • Introduction and Objectives of the Course
  • Course Syllabus
  • Midterm - Final Exam Method
  • Course Evaluation and Rubric (Process Evaluation) Forms
  • Course Evaluation Criterias
  • Course Videos
  • Course Presentations

In addition, an academic publication has been produced from this output. Presented as a paper in the "4th INTERNATIONAL MEDITERRANEAN ART SYMPOSIUM" hosted by Akdeniz University on 02-03 May 2019 (Click for detailed information about the symposium.)

  • Academic Publication: “INNOVATIVE COURSES FOR ANIMATION EDUCATION” - ( Download PDF )

Developed Course Materials are given in the tables below.

Virtual ART Course

Download Links

A Guide for Educators in the Application of the Courses

ENG

TUR

SLV

SPA

DUT

Introduction and Objectives of the Course

ENG

TUR

SLV

SPA

DUT

Course Syllabus

ENG

TUR

SLV

SPA

DUT

Midterm - Final Exam Method

ENG

TUR

SLV

SPA

DUT

Course Evaluation and Rubric (Process Evaluation) Forms

ENG

TUR

SLV

SPA

DUT

Course Evaluation Criterias

ENG

TUR

SLV

SPA

DUT

Student Satisfaction Reports

ENG

TUR

SLV

SPA

DUT

2D Facial Rigging in 3D Virtual Environment Course

Download Links

A Guide for Educators in the Application of the Courses

ENG

TUR

SLV

SPA

DUT

Introduction and Objectives of the Course

ENG

TUR

SLV

SPA

DUT

Course Syllabus

ENG

TUR

SLV

SPA

DUT

Midterm - Final Exam Method

ENG

TUR

SLV

SPA

DUT

Course Evaluation and Rubric (Process Evaluation) Forms

ENG

TUR

SLV

SPA

DUT

Course Evaluation Criterias

ENG

TUR

SLV

SPA

DUT

Student Satisfaction Reports

ENG

TUR

SLV

SPA

DUT

Animating in VR Course

Download Links

A Guide for Educators in the Application of the Courses

ENG

TUR

SLV

SPA

DUT

Introduction and Objectives of the Course

ENG

TUR

SLV

SPA

DUT

Course Syllabus

ENG

TUR

SLV

SPA

DUT

Midterm - Final Exam Method

ENG

TUR

SLV

SPA

DUT

Course Evaluation and Rubric (Process Evaluation) Forms

ENG

TUR

SLV

SPA

DUT

Course Evaluation Criterias

ENG

TUR

SLV

SPA

DUT

Student Satisfaction Reports

ENG

TUR

SLV

SPA

DUT

Augmented Reality Applications Course

Download Links

A Guide for Educators in the Application of the Courses

ENG

TUR

SLV

SPA

DUT

Introduction and Objectives of the Course

ENG

TUR

SLV

SPA

DUT

Course Syllabus

ENG

TUR

SLV

SPA

DUT

Midterm - Final Exam Method

ENG

TUR

SLV

SPA

DUT

Course Evaluation and Rubric (Process Evaluation) Forms

ENG

TUR

SLV

SPA

DUT

Course Evaluation Criterias

ENG

TUR

SLV

SPA

DUT

Student Satisfaction Reports

ENG

TUR

SLV

SPA

DUT

3D Modeling in VR

Download Links

A Guide for Educators in the Application of the Courses

ENG

TUR

SLV

SPA

DUT

Introduction and Objectives of the Course

ENG

TUR

SLV

SPA

DUT

Course Syllabus

ENG

TUR

SLV

SPA

DUT

Midterm - Final Exam Method

ENG

TUR

SLV

SPA

DUT

Course Evaluation and Rubric (Process Evaluation) Forms

ENG

TUR

SLV

SPA

DUT

Course Evaluation Criterias

ENG

TUR

SLV

SPA

DUT

Student Satisfaction Reports

ENG

TUR

SLV

SPA

DUT

In addition to the student satisfaction results obtained through the student opinion and awareness survey on pilot courses, satisfaction assessment and analysis on general course experiences were made in 4 main topics (Learning Prospects, Course Content, Timing, Interaction). Click for the general student satisfaction analysis of pilot courses.

The training videos produced as Course Materials are listed below.

Animating in VR Course Video Topics

Video Links

ANIMVR General Introduction of Tactile Controls

ENG

TUR

SLV

SPA

DUT

ANIMVR Switching Between Right and Left Hand Use

ENG

TUR

SLV

SPA

DUT

ANIMVR Scene / Layer / Current Frame / Moving and Scaling Selection

ENG

TUR

SLV

SPA

DUT

ANIMVR Using the Onion Skin Feature

ENG

TUR

SLV

SPA

DUT

ANIMVR Layers

ENG

TUR

SLV

SPA

DUT

ANIMVR Making Copies of the Selection

ENG

TUR

SLV

SPA

DUT

ANIMVR Making Copies of Frames

ENG

TUR

SLV

SPA

DUT

ANIMVR Making Copies of Layers

ENG

TUR

SLV

SPA

DUT

ANIMVR Bringing Video to Stage

ENG

TUR

SLV

SPA

DUT

12 Principles of Animation: Crush and Stretch Principle

ENG

TUR

SLV

SPA

DUT

12 Principles of Animation: Anticipation

ENG

TUR

SLV

SPA

DUT

12 Principles of Animation: Staging Principle

ENG

TUR

SLV

SPA

DUT

12 Principles of Animation: Continuing Sequence and Pose to Pose Animation Principle

ENG

TUR

SLV

SPA

DUT

12 Principles of Animation: Acceleration, Deceleration, Overlapping, Sequential Movement

ENG

TUR

SLV

SPA

DUT

12 Principles of Animation: Secondary Movement and Arcs

ENG

TUR

SLV

SPA

DUT

12 Principles of Animation: Timing and Exaggerated Movement

ENG

TUR

SLV

SPA

DUT

12 Principles of Animation: Voluminous Drawing and Charm

ENG

TUR

SLV

SPA

DUT

2D Facial Rigging in 3D Virtual Environment Course Video Topics

Video Links

Oculus Rift Installation and Safety Guidelines

ENG

TUR

SLV

SPA

DUT

Autodesk Maya and Marui Plug-in Installation

ENG

TUR

SLV

SPA

DUT

Autodesk Maya and Marui Plug-in Interface Usage

ENG

TUR

SLV

SPA

DUT

Project Preparation Stage

ENG

TUR

SLV

SPA

DUT

Creating a Control Object and Properties

ENG

TUR

SLV

SPA

DUT

Appointment of Eye Tissue and Connecting Movement 

ENG

TUR

SLV

SPA

DUT

Creating Mouth Mimic Replacement Feature

ENG

TUR

SLV

SPA

DUT

Assigning Main Controls to the Character

ENG

TUR

SLV

SPA

DUT

Assigning Headsquash to a Character

ENG

TUR

SLV

SPA

DUT

Testing the Created Character Rig

ENG

TUR

SLV

SPA

DUT

The presentations produced as Course Materials are listed below.

Virtual Reality Based Storytelling and Animation Production Tools Presentation

Presentation of Virtual Reality Artists and Artworks

Presentation of Virtual Reality Based Design Tools

Division of work, leading tasks and applied methodology for the production of intellectual output

UCLL has educational experience in different disciplines. Therefore, UCLL has been identified as the leader of this intellectual output.

The distribution of tasks is as follows;

  • Leader: UCLL,
  • Co-leader: ERU,
  • WUSMed and UNG are supporters.

The methodology used for the New Course Material is inspired by the ADDIE (Analysis, Design, Development, Implementation, Evaluation) method.

-Analysis: It is important to understand which discipline and innovative technologies can be integrated into the Animation area and how this integration can contribute to enhancing graduates' future success in order to achieve successful and effective course material. UCLL and ERU have taken the responsibility of this analysis step together.

-Design: In this step, the flow that will cover the entire period, such as the purpose of new lessons, weekly plans, exam method, evaluation criteria and tools, has been clarified. UCLL is the leader of the methodology, while UNG has assumed the role of quality assurance during the design phase. ERU and WUSMed are supporters.

-Development: ERU is the leader of this step. They produced the course material and introduced it to the educators at their universities. ERU carried out pilot applications by trying to find the best strategy to apply the lessons. UNG is responsible for quality and WUSMed has undertaken the task of planning a distribution strategy for the consortium.

-Application: ERU is the main leader of the step. ERU's staff have developed a strategy to apply new course material for their students and applied this strategy by adding new courses to their existing curricula for two semesters. All other partners supported ERU and took on the role of mentoring.

- Evaluation: Lessons were assessed at ERU after the actual pilot implementation. Of course, overlapping of the current situation coincides with the goals has been evaluated as efficiency, adaptation, effects, student satisfaction and revisions were made and finalized. UCLL is the leader of revisions. UNG is responsible for ensuring quality and WUSMed is responsible for following the evaluation step.

Funded by the Erasmus+ Program of the European Union. However, European Commission and Turkish National Agency cannot be held responsible for any use which may be made of the information contained therein.